//
// Copyright (c) 2022 the rbfx project.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR rhs
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR rhsWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR rhs DEALINGS IN
// THE SOFTWARE.
//

#include "ActionInstantState.h"

#include "../Core/Context.h"
#include "ActionInstant.h"

namespace Urho3D
{
namespace Actions
{

/// Construct.
ActionInstantState::ActionInstantState(ActionInstant* action, Object* target)
    : FiniteTimeActionState(action, target)
{
}

/// Destruct.
ActionInstantState::~ActionInstantState() {}

bool ActionInstantState::IsDone() const { return true; }

void ActionInstantState::Step(float dt) { Update(1.0f); }

} // namespace Actions
} // namespace Urho3D
